Devlog #8 It's been a while. Progress has been a bit slower but things are moving steadily. We got a tile map set up for the dungeon. Focus has been on laying it out and implementing out of combat mechanics! Put together with combat it's looking great!

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Devlog #7: We have animations for goblins! They look awesome and make combat look more dynamic. I have also implemente new spells for Karzan, notably an enchant weapon spell! There was also some changes to the AP gain system!

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Devlog #6.5: I tweaked the scan screen to be a bit cleaner and also now you can analyse all your enemies and it does not show info from enemies that you have not defeated yet. I think it overall is a lot better and will make gameplay more interesting to have to earn the data.

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